— This paper develops a hierarchical iterative OSNR algorithm based on a game theory framework. A Nash game is formulated between channels with channel utility related to maximiz...
Creating replicas of frequently accessed objects across a read-intensive network can result in large bandwidth savings which, in turn, can lead to reduction in user response time....
We present RDFGrowth, an algorithm that addresses a specific yet important scenario: large scale, end user targeted, metadata exchange P2P applications. In this scenario, peers per...
Giovanni Tummarello, Christian Morbidoni, Joackin ...
In this paper, we present Collaborative Opportunistic Recovery Algorithm (CORA) designed for multicast multimedia applications with low loss as well as latency constraints in ad h...
Yunjung Yi, Jiejun Kong, Mario Gerla, Joon-Sang Pa...
In this paper we tackle the task assignment problem (TSAP) in heterogeneous computer systems. The TSAP consists of assigning a given distributed computer program formed by a numbe...