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2010
Springer
16 years 1 months ago
Evolving 3D Buildings for the Prototype Video Game Subversion
We investigate user-guided evolution for the development of virtual 3D building structures for the prototype (commercial) game Subversion, which is being developed by Introversion ...
Andrew Martin, Andrew Lim, Simon Colton, Cameron B...
IPSN
2010
Springer
16 years 1 months ago
Slotted programming for sensor networks
We advocate a novel programming approach we call slotted programming that not only addresses the specific hardware capabilities of sensor nodes, but also facilitates coding throu...
Roland Flury, Roger Wattenhofer
HICSS
2009
IEEE
134views Biometrics» more  HICSS 2009»
16 years 1 months ago
Bridging Socio-Technical Capital in an Online Learning Environment
This work is based on the premise that online learning environments can potentially help develop communities of scholars by enabling participants to discover persons and resources...
Daniel D. Suthers, Kar-Hai Chu, Samuel Joseph
SAC
2009
ACM
16 years 1 months ago
Runtime monitoring of web service choreographies using streaming XML
A wide range of web service choreography constraints on the content and sequentiality of messages can be translated into Linear Temporal Logic (LTL). Although they can be statical...
Sylvain Hallé, Roger Villemaire
ARC
2009
Springer
241views Hardware» more  ARC 2009»
16 years 1 months ago
Fully Pipelined Hardware Implementation of 128-Bit SEED Block Cipher Algorithm
As the need for information security increases in our everyday life, the job of encoding/decoding for secure information delivery becomes a critical issue in data network systems. ...
Jaeyoung Yi, Karam Park, Joonseok Park, Won Woo Ro