In a mobile computing system, users carrying portable devices can access database services from any location without requiring a fixed position in the networking environment. Some ...
We evaluate response times, in N-user collaborations, of the popular centralized (client-server) and replicated (peer-to-peer) architectures, and a hybrid architecture in which ea...
This paper builds on ideas in a recent paper which argued that the core subject matter of the IS field should not be “the IT artifact” (as suggested by Orlikowski and Iacono [...
Many industrial real-time systems have evolved over a long period of time and were initially so simple that it was possible to predict consequences of adding new functionality by c...
Anders Wall, Johan Andersson, Jonas Neander, Chris...
Since wireless ad-hoc networks use shared communication medium, accesses to the medium must be coordinated to avoid packet collisions. Transmission scheduling algorithms allocate ...