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INFOCOM
2006
IEEE
16 years 24 days ago
On the Sensitivity of Online Game Playing Time to Network QoS
Abstract— Online gaming is one of the most profitable businesses on the Internet. Among various threats to continuous player subscriptions, network lags are particularly notorio...
Kuan-Ta Chen, Polly Huang, Guo-Shiuan Wang, Chun-Y...
197
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RTAS
2006
IEEE
16 years 24 days ago
Switch Scheduling and Network Design for Real-Time Systems
The rapid need for high bandwidth and low latency communication in distributed real-time systems is driving system architects towards high-speed switches developed for high volume...
Sathish Gopalakrishnan, Marco Caccamo, Lui Sha
INFOCOM
2003
IEEE
16 years 2 days ago
MEDF - A Simple Scheduling Algorithm for Two Real-Time Transport Service Classes with Application in the UTRAN
— In this paper, we consider real-time speech traffic, real-time circuit-switched data (CSD) and non-real-time packetswitched data (PSD) in the UMTS Terrestrial Radio Access Net...
Michael Menth, Matthias Schmid, Herbert Heiss, Tho...
IPPS
2003
IEEE
16 years 2 days ago
SoCBUS: Switched Network on Chip for Hard Real Time Embedded Systems
With the current trend in integration of more complex systems on chip there is a need for better communication infrastructure on chip that will increase the available bandwidth an...
Daniel Wiklund, Dake Liu
INFOCOM
2010
IEEE
15 years 5 months ago
From Time Domain to Space Domain: Detecting Replica Attacks in Mobile Ad Hoc Networks
—A common vulnerability of wireless networks, in particular, the mobile ad hoc network (MANET), is their susceptibility to node compromise/physical capture attacks since the wire...
Kai Xing, Xiuzhen Cheng