We introduce a Game Logic with Preferences (GLP), which makes it possible to reason about how information or assumptions about the preferences of other players can be used by agen...
Sieuwert van Otterloo, Wiebe van der Hoek, Michael...
We consider the problem of learning a labeled graph from a given family of graphs on n vertices in a model where the only allowed operation is to query whether a set of vertices i...
Negotiation plays a key role as a means for sharing information and resources with the aim of looking for a common agreement. This paper proposes a new approach based on possibili...
Possible-world semantics are provided for Parikh’s relevance-sensitive model for belief revision. Having Grove’s system-of-spheres construction as a base, we consider addition...
We consider two variants of the well-known “sailor in the fog” puzzle. The first version (the “asteroid surveying” problem) is set in three dimensions and asks for the sh...
Timothy M. Chan, Alexander Golynski, Alejandro L&o...