The purpose of ubiquitous computing is anywhere and anytime access to information within computing infrastructures that is blended into a background and no longer be reminded. Thi...
—Social Networks will unfold their full potential when connected people are enabled to collaborate - any time, appropriate to the current location, activity and computing environ...
Daniel Schuster, Thomas Springer, Alexander Schill
In peer-to-peer (P2P) on-demand streaming networks, the alleviation of server load depends on reciprocal stream sharing among peers. In general, on-demand video services enable cl...
In highly interactive multimedia applications startup latency is significant, and may negatively impact performance and Quality of Service (QoS). To avoid this, our approach is t...
Matthias Friedrich, Silvia Hollfelder, Karl Aberer
Web-based collaboration systems typically require dynamic and context-based interactions between people and services. To support such complex interaction scenarios, we introduce a...