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TKDE
2010
135views more  TKDE 2010»
15 years 5 months ago
A Rule-Based Trust Negotiation System
—Open distributed environments such as the World Wide Web facilitate information sharing but provide limited support to the protection of sensitive information and resources. Tru...
Piero A. Bonatti, Juri Luca De Coi, Daniel Olmedil...
MSE
2002
IEEE
119views Hardware» more  MSE 2002»
15 years 11 months ago
Narnia: A Virtual Machine for Multimedia Communication Services
Narnia is middleware that helps programmers build multimedia communication services. This middleware ollection of familiar programming abstractions— including events, event hand...
Mauricio Cortes, J. Robert Ensor
CASCON
2006
162views Education» more  CASCON 2006»
15 years 8 months ago
Integrating dynamic views using model driven development
Model Driven Development is helping software developers rapidly engineer today's most sophisticated business applications. Tool support, such as the Eclipse Modeling Framewor...
R. Ian Bull
FDG
2009
ACM
15 years 11 months ago
Affective game engines: motivation and requirements
The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...
Eva Hudlicka
IPPS
2008
IEEE
16 years 1 months ago
Immersive real-time large-scale network simulation: A research summary
Immersive real-time large-scale network simulation is a technique that supports simulation of large-scale networks to interact with real implementations of network protocols, netw...
Jason Liu