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VR
2011
IEEE
309views Virtual Reality» more  VR 2011»
14 years 10 months ago
Two-handed tangible interaction techniques for composing augmented blocks
Abstract Modeling tools typically have their own interaction methods for combining virtual objects. For realistic composition in 3D space, many researchers from the fields of virt...
Hyeongmook Lee, Mark Billinghurst, Woontack Woo
ICDCSW
2006
IEEE
16 years 20 days ago
Developing Gestural Input
In this paper, we present the Gesture Cube, a digitally augmented cube for human-computer interaction. The Gesture Cube is designed to be an unobtrusive and playful interaction de...
Matthias Kranz, Stefan Freund, Paul Holleis, Albre...
NETWORK
2007
163views more  NETWORK 2007»
15 years 6 months ago
A Cross-Layering Design for IPv6 Fast Handover Support in an IEEE 802.16e Wireless MAN
Broadband wireless access networks, such as the IEEE 802.16 standard for wireless metropolitan area networks (WMANs), aim to provide high bandwidth, low-cost, scalable solutions t...
Youn-Hee Han, Heejin Jang, JinHyeock Choi, Byungjo...
HT
2009
ACM
16 years 1 months ago
Improving recommender systems with adaptive conversational strategies
Conversational recommender systems (CRSs) assist online users in their information-seeking and decision making tasks by supporting an interactive process. Although these processes...
Tariq Mahmood, Francesco Ricci
ICMI
2003
Springer
166views Biometrics» more  ICMI 2003»
15 years 12 months ago
Georgia tech gesture toolkit: supporting experiments in gesture recognition
Gesture recognition is becoming a more common interaction tool in the fields of ubiquitous and wearable computing. Designing a system to perform gesture recognition, however, can...
Tracy L. Westeyn, Helene Brashear, Amin Atrash, Th...