We suggest harvesting the power of multiplayer design to bridge content across different media platforms and develop player-driven cross-media experiences. This paper first argues ...
—In this paper, we combine graph coloring heuristics, namely largest degree and saturation degree with the concept of a heuristic modifier under the framework of squeaky wheel op...
Syariza Abdul Rahman, Andrzej Bargiela, Edmund K. ...
We present a novel technique for applying two-level runtime models to distributed systems. Our approach uses graph rewriting rules to transform a high-level source model into one o...
Christopher Wolfe, T. C. Nicholas Graham, W. Greg ...
A Domain-Specific Modeling Language (DSMLs) describes the concepts and their relationships of a particular domain, in a metamodel. Using a DSML, it is possible to describe a wide ...
Brice Morin, Gilles Perrouin, Philippe Lahire, Oli...
In consequence of changing requirements and technological progress, software languages are subject to change. The changes affect the language’s specification, which in turn a...
Markus Herrmannsdoerfer, Daniel Ratiu, Guido Wachs...