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ACMACE
2006
ACM
16 years 23 days ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
ISORC
2005
IEEE
16 years 11 days ago
A GTRBAC Based System for Dynamic Workflow Composition and Management
In this paper, we propose an architecture for adaptive real-time workflow-based collaborative system. Such a system is needed to support real-time communication and sharing of inf...
Basit Shafiq, Arjmand Samuel, Halima Ghafoor
QSIC
2005
IEEE
16 years 11 days ago
A Service Workflow Management Framework Based on Peer-to-Peer and Agent Technologies
Service workflow management which consolidates multiple services to achieve business goals has become a critical issue in service-oriented computing. Due to the unique feature of ...
Jun Yan, Yun Yang, Ryszard Kowalczyk, Xuan Thang N...
SAC
2005
ACM
16 years 10 days ago
Reflective middleware for wireless sensor networks
Wireless Sensor Networks (WSNs) are distributed systems whose main goal is to collect and deliver data to applications. This paper proposes a reflective, service-oriented middlewa...
Flávia Coimbra Delicato, Paulo F. Pires, Lu...
BPM
2005
Springer
141views Business» more  BPM 2005»
16 years 10 days ago
Towards a Framework for the Agile Mining of Business Processes
Abstract. In order to support business processes effectively, their implementation by a process management systems (PMS) must be as close to the real world’s processes as possib...
Barbara Weber, Manfred Reichert, Stefanie Rinderle...