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LATIN
2004
Springer
15 years 12 months ago
Cost-Optimal Trees for Ray Shooting
Predicting and optimizing the performance of ray shooting is a very important problem in computer graphics due to the severe computational demands of ray tracing and other applicat...
Hervé Brönnimann, Marc Glisse
GIS
2004
ACM
16 years 7 months ago
Spatio-temporal aggregates over raster image data
Spatial, temporal and spatio-temporal aggregates over continuous streams of remotely sensed image data build a fundamental operation in many applications in the environmental scie...
Jie Zhang, Michael Gertz, Demet Aksoy
HPDC
2009
IEEE
16 years 1 months ago
Resource co-allocation for large-scale distributed environments
Advances in the development of large scale distributed computing systems such as Grids and Computing Clouds have intensified the need for developing scheduling algorithms capable...
Claris Castillo, George N. Rouskas, Khaled Harfous...
MM
2006
ACM
143views Multimedia» more  MM 2006»
16 years 15 days ago
Motion swarms: video interaction for art in complex environments
We create interactive art that can be enjoyed by groups such as audiences at public events with the intent to encourage communication with those around us as we play with the art....
Quoc Nguyen, Scott Novakowski, Jeffrey E. Boyd, Ch...
CIKM
2010
Springer
15 years 5 months ago
Fast and accurate estimation of shortest paths in large graphs
Computing shortest paths between two given nodes is a fundamental operation over graphs, but known to be nontrivial over large disk-resident instances of graph data. While a numbe...
Andrey Gubichev, Srikanta J. Bedathur, Stephan Seu...