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ACMACE
2007
ACM
15 years 10 months ago
IGameFloor: a platform for co-located collaborative games
This paper introduces a novel interactive floor platform for social games and entertainment involving multiple colocated users in a collaborative game environment. The interactive...
Kaj Grønbæk, Ole Sejer Iversen, Karen...
UPP
2004
Springer
15 years 12 months ago
From Prescriptive Programming of Solid-State Devices to Orchestrated Self-organisation of Informed Matter
Abstract. Achieving real-time response to complex, ambiguous, highbandwidth data is impractical with conventional programming. Only the narrow class of compressible input-output ma...
Klaus-Peter Zauner
EICS
2009
ACM
15 years 11 months ago
StateStream: a developer-centric approach towards unifying interaction models and architecture
Complex and dynamic interaction behaviors in applications such as Virtual Reality (VR) systems are difficult to design and develop. Reasons for this include the complexity and lim...
Gerwin de Haan, Frits H. Post
RTSS
2007
IEEE
16 years 27 days ago
Integrating Adaptive Components: An Emerging Challenge in Performance-Adaptive Systems and a Server Farm Case-Study
The increased complexity of performance-sensitive software systems leads to increased use of automated adaptation policies in lieu of manual performance tuning. Composition of ada...
Jin Heo, Dan Henriksson, Xue Liu, Tarek F. Abdelza...
CODES
2010
IEEE
15 years 3 months ago
Hardware/software optimization of error detection implementation for real-time embedded systems
This paper presents an approach to system-level optimization of error detection implementation in the context of fault-tolerant realtime distributed embedded systems used for safe...
Adrian Lifa, Petru Eles, Zebo Peng, Viacheslav Izo...