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CHI
2005
ACM
16 years 7 months ago
Magic cubes for social and physical family entertainment
Physical and social interactions are constrained, and natural interactions are lost in most of present digital family entertainment systems [5]. Magic Cubes strive for bringing th...
Zhiying Zhou, Adrian David Cheok, Yu Li, Hirokazu ...
SAC
2008
ACM
15 years 6 months ago
A reusable object-oriented design to support self-testable autonomic software
As the enabling technologies of autonomic computing continue to advance, it is imperative for researchers to exchange the details of their proposed techniques for designing, devel...
Tariq M. King, Alain E. Ramirez, Peter J. Clarke, ...
ISLPED
2005
ACM
109views Hardware» more  ISLPED 2005»
16 years 10 days ago
Power reduction by varying sampling rate
The rate at which a digital signal processing (DSP) system operates depends on the highest frequency component in the input signal. DSP applications must sample their inputs at a ...
William R. Dieter, Srabosti Datta, Wong Key Kai
IPPS
2006
IEEE
16 years 24 days ago
MegaProto/E: power-aware high-performance cluster with commodity technology
In our research project named “Mega-Scale Computing Based on Low-Power Technology and Workload Modeling”, we have been developing a prototype cluster not based on ASIC or FPGA...
Taisuke Boku, Mitsuhisa Sato, Daisuke Takahashi, H...
AAAI
2008
15 years 8 months ago
Querying Sequential and Concurrent Horn Transaction Logic Programs Using Tabling Techniques
In this poster we describe the tabling techniques for Sequential and Concurrent Horn Transaction Logic. Horn Transaction Logic is an extension of classical logic programming with ...
Paul Fodor