Reasoning about capabilities in multi-agent systems is crucial for many applications. There are two aspects of reasoning about the capabilities of an agent to achieve its goals. O...
Multi-FPGA systems are used as custom computing machines to solve compute intensive problems and also in the verification and prototyping of large circuits. In this paper, we addr...
Procedural terrain generation is used to create landforms for applications such as computer games and flight simulators. While most of the existing work has concentrated on algori...
We present a model, task automata, for real time systems with non-uniformly recurring computation tasks. It is an extended version of timed automata with asynchronous processes th...
The emergence of standards for programming real-time systems in Java has encouraged many developers to consider its use for systems previously only built using C, Ada, or assembly...
Joshua S. Auerbach, David F. Bacon, Bob Blainey, P...