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SIGCOMM
2009
ACM
16 years 15 days ago
Virtual individual servers as privacy-preserving proxies for mobile devices
People increasingly generate content on their mobile devices and upload it to third-party services such as Facebook and Google Latitude for sharing and backup purposes. Although t...
Ramón Cáceres, Landon P. Cox, Harold...
NOSSDAV
2004
Springer
15 years 11 months ago
Distributed server replication in large scale networks
Quality of service for high-bandwidth or delay-sensitive applications in the Internet, such as streaming media and online games, can be significantly improved by replicating serv...
Bong-Jun Ko, Dan Rubenstein
ICPP
2008
IEEE
16 years 13 days ago
A Scalable Architecture for Crowd Simulation: Implementing a Parallel Action Server
Crowd simulation can be considered as a special case of Virtual Environments where avatars are intelligent agents instead of user-driven entities. These applications require both ...
Guillermo Vigueras, Miguel Lozano, Carlos Perez, J...
PDSE
2000
116views more  PDSE 2000»
15 years 7 months ago
A CORBA-Based Architecture for Adding Dependability to Legacy Servers
This work presents a flexible, CORBA compliant Middle-Tier Server architecture which is capable of adding dependability (namely, reliability, availability, and performability) to ...
Domenico Cotroneo, Luigi Romano, Stefano Russo, Ni...
RTCSA
2005
IEEE
15 years 11 months ago
FPGA-Based Content Protection System for Embedded Consumer Electronics
We propose a new architecture for a content protection system that conceals confidential data and algorithms in an FPGA as electrical circuits. This architecture is designed for a...
Hiroyuki Yokoyama, Kenji Toda