Intelligent behavior is the selection of actions based on knowledge. The design of the Fuzzy Adaptive Survivability Tool (FAST) agents and their intelligent behavior is explained....
Brandenburger, Friedenberg, and Keisler provide an epistemic characterization of iterated admissibility (i.e., iterated deletion of weakly dominated strategies) where uncertainty ...
We introduce a Game Logic with Preferences (GLP), which makes it possible to reason about how information or assumptions about the preferences of other players can be used by agen...
Sieuwert van Otterloo, Wiebe van der Hoek, Michael...
We propose a framework to compute the utility of a proposal w.r.t. a preference set in a negotiation process. In particular, we refer to preferences expressed as weighted formulas ...
Azzurra Ragone, Tommaso Di Noia, Francesco M. Doni...
Horn description logics (Horn-DLs) have recently started to attract attention due to the fact that their (worst-case) data complexities are in general lower than their overall (i....