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CONCUR
2007
Springer
16 years 4 days ago
Timed Concurrent Game Structures
Abstract. We propose a new model for timed games, based on concurrent game structures (CGSs). Compared to the classical timed game automata of Asarin et al. [8], our timed CGSs are...
Thomas Brihaye, François Laroussinie, Nicol...
CIMCA
2006
IEEE
16 years 1 days ago
Timed-MPSG: A Formal Model for Real-Time Shop Floor Controller
The MPSG (Message-based Part State Graph) model has been developed for the execution portion of shop-floor controllers that operate in a distributed and hierarchical control envir...
Devinder Thapa, Jaeil Park, Gi-Nam Wang, Dongmin S...
AOSE
2005
Springer
15 years 11 months ago
Incorporating Commitment Protocols into Tropos
This paper synthesizes two trends in the engineering of agent-based systems. One, modern agent-oriented methodologies deal with the key aspects of software development including re...
Ashok U. Mallya, Munindar P. Singh
ATAL
2005
Springer
15 years 11 months ago
On the meta-logic of arguments
Argumentation has received steadily increasing attention in the multi-agent systems community over the past decade, with particular interest in the use of argument models from the ...
Michael Wooldridge, Peter McBurney, Simon Parsons
SAMOS
2005
Springer
15 years 11 months ago
Benchmarking Mesh and Hierarchical Bus Networks in System-on-Chip Context
The performance and area of a System-on-Chip depend on the utilized communication method. This paper presents simulation-based comparison of generic, synthesizable single bus, hie...
Erno Salminen, Tero Kangas, Jouni Riihimäki, ...