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AMDO
2006
Springer
15 years 10 months ago
Agents with Personality for Videogames
This paper describes the design and implementation of a module of emotions and personality for synthetic actors. Here are presented the results of previous researches, which were t...
Diana Arellano Távara, Andreas Meier
ECAI
2006
Springer
15 years 10 months ago
Verifying Interlevel Relations Within Multi-Agent Systems
An approach to handle the complex dynamics of a multi-agent system is based on distinguishing aggregation levels by structuring the system into parts or components. The behavior of...
Alexei Sharpanskykh, Jan Treur
AI
2008
Springer
15 years 6 months ago
Maintenance goals of agents in a dynamic environment: Formulation and policy construction
The notion of maintenance often appears in the AI literature in the context of agent behavior and planning. In this paper, we argue that earlier characterizations of the notion of...
Chitta Baral, Thomas Eiter, Marcus Bjäreland,...
WWW
2003
ACM
16 years 7 months ago
SweetDeal: representing agent contracts with exceptions using XML rules, ontologies, and process descriptions
SweetDeal is a rule-based approach to representation of business contracts that enables software agents to create, evaluate, negotiate, and execute contracts with substantial auto...
Benjamin N. Grosof, Terrence C. Poon
ECAI
2004
Springer
15 years 11 months ago
The KGP Model of Agency
This paper presents a new model of agency, called the KGP (Knowledge, Goals and Plan) model. This draws from the classic BDI model and proposes a hierarchical agent architecture wi...
Antonis C. Kakas, Paolo Mancarella, Fariba Sadri, ...