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IJCAI
1989
15 years 7 months ago
A Study of Empirical Learning for an Involved Problem
In real-world domains a concept to be learned may be unwieldy and the environment may be less than ideal. One combination of difficulties occurs if the concept is probabilistic an...
Larry A. Rendell
MVA
1990
15 years 7 months ago
Edge Visibility Regions - A New Representation of the Environment of a Mobile Robot
This paper proposes a novel representation of the free space of mobile robot by distinct, non-overlapping regions called Edge Visibility Regions (EVRs). An algorithm to partition ...
Raj Talluri, J. K. Aggarwal
AIIDE
2009
15 years 7 months ago
Computational Support for Play Testing Game Sketches
Early-stage game prototypes need to be informative without requiring excessive commitments. Paper prototypes are frequently used as a way of trying out core mechanics while leavin...
Adam M. Smith, Mark J. Nelson, Michael Mateas
BCSHCI
2009
15 years 7 months ago
Putting the physical into the digital: issues in designing hybrid interactive surfaces
Hybrid surfaces are interactive systems combining techniques of direct-manipulation multi-touch surface interaction with elements of tangible user interfaces (TUIs). The design sp...
David S. Kirk, Abigail Sellen, Stuart Taylor, Nico...
ATAL
2010
Springer
15 years 7 months ago
Risk-sensitive planning in partially observable environments
Partially Observable Markov Decision Process (POMDP) is a popular framework for planning under uncertainty in partially observable domains. Yet, the POMDP model is riskneutral in ...
Janusz Marecki, Pradeep Varakantham