In this paper we introduce quantum interactive proof systems, which are interactive proof systems in which the prover and verifier may perform quantum computations and exchange qu...
This paper presents a new method for computing optimal L1
solutions for vision geometry problems, particularly for those
problems of fixed-dimension and of large-scale. Our strat...
We understand and reconstruct special surfaces from 3D data with line geometry methods. Based on estimated surface normals we use approximation techniques in line space to recogniz...
Helmut Pottmann, Michael Hofer, Boris Odehnal, Joh...
We show how spectral methods may be applied to 3D mesh data to obtain compact representations. This is achieved by projecting the mesh geometry onto an orthonormal basis derived f...
Many researchers have been arguing that geometry, bump maps, and BRDFs present a hierarchy of detail that should be exploited for efficient rendering purposes. In practice howeve...
Wolfgang Heidrich, Katja Daubert, Jan Kautz, Hans-...