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» Proof and Computation in Geometry
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AMDO
2006
Springer
15 years 10 months ago
Principal Spine Shape Deformation Modes Using Riemannian Geometry and Articulated Models
We present a method to extract principal deformation modes from a set of articulated models describing the human spine. The spine was expressed as a set of rigid transforms that su...
Jonathan Boisvert, Xavier Pennec, Hubert Labelle, ...
COMPGEOM
2009
ACM
16 years 26 days ago
Parallel geometric algorithms for multi-core computers
Computers with multiple processor cores using shared memory are now ubiquitous. In this paper, we present several parallel geometric algorithms that specifically target this envi...
Vicente H. F. Batista, David L. Millman, Sylvain P...
CGA
2008
15 years 6 months ago
Representing Rotations and Orientations in Geometric Computing
Geometric computing with three-dimensional rotations and orientations is a fundamental issue in three-dimensional computer graphics. Our approach was inspired by affine geometry a...
Jehee Lee
ACMACE
2005
ACM
15 years 12 months ago
Interactive three-dimensional rendering on mobile computer devices
We present a client/server system that is able to display 3D scenes on handheld devices. This kind of devices have important restrictions of memory and computing power. Therefore,...
Javier Lluch, Rafael Gaitán, Emilio Camahor...
ASIACRYPT
2000
Springer
15 years 10 months ago
Increasing the Power of the Dealer in Non-interactive Zero-Knowledge Proof Systems
Abstract. We introduce weaker models for non-interactive zero knowledge, in which the dealer is not restricted to deal a truly random string and may also have access to the input t...
Danny Gutfreund, Michael Ben-Or