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CONCURRENCY
2002
116views more  CONCURRENCY 2002»
15 years 6 months ago
Parallel implementation of the fluid particle model for simulating complex fluids in the mesoscale
Dissipative particle dynamics (DPD) and its generalization - fluid particle model (FPM) - represent the "fluid particle" approach for simulating fluid-like behavior in t...
Krzysztof Boryczko, Witold Dzwinel, David A. Yuen
CVGIP
2002
126views more  CVGIP 2002»
15 years 6 months ago
Dual Mesh Resampling
The dual of a 2-manifold polygonal mesh without boundary is commonly defined as another mesh with the same topology (genus) but different connectivity (vertex-face incidence), in ...
Gabriel Taubin
PRESENCE
2002
185views more  PRESENCE 2002»
15 years 6 months ago
EyeTap Devices for Augmented, Deliberately Diminished, or Otherwise Altered Visual Perception of Rigid Planar Patches of Real-Wo
Diminished reality is as important as augmented reality, and both are possible with a device called the Reality Mediator. Over the past two decades, we have designed, built, worn,...
Steve Mann, James Fung
SAC
2008
ACM
15 years 5 months ago
A biologically inspired generation of virtual characters
A number of techniques for generating geometric models of human head and body are in use nowadays. Models of human characters are useful in computer games, virtual reality, and ma...
Roberto C. Cavalcante Vieira, Creto Augusto Vidal,...
CORR
2010
Springer
178views Education» more  CORR 2010»
15 years 5 months ago
Enumerative Algorithms for the Shortest and Closest Lattice Vector Problems in Any Norm via M-Ellipsoid Coverings
We give an algorithm for solving the exact Shortest Vector Problem in n-dimensional lattices, in any norm, in deterministic 2O(n) time (and space), given poly(n)-sized advice that...
Daniel Dadush, Chris Peikert, Santosh Vempala