Distributed logic programming languages, that allow both facts and programs to be distributed among different nodes in a network, have been recently proposed and used to declarati...
Vivek Nigam, Limin Jia, Boon Thau Loo, Andre Scedr...
Ricci flow is a powerful curvature flow method in geometric analysis. This work is the first application of surface Ricci flow in computer vision. We show that previous methods ba...
Xianfeng Gu, Sen Wang, Junho Kim, Yun Zeng, Yang W...
We introduce a straightforward, robust, and efficient algorithm for rendering high-quality soft shadows in dynamic scenes. Each frame, points in the scene visible from the eye ar...
Gregory S. Johnson, Warren A. Hunt, Allen Hux, Wil...
We present practical algorithms for accelerating geometric queries on models made of NURBS surfaces using programmable Graphics Processing Units (GPUs). We provide a generalized f...
Blendshapes (linear shape interpolation models) are perhaps the most commonly employed technique in facial animation practice. A major problem in creating blendshape animation is ...
John P. Lewis, Jonathan Mooser, Zhigang Deng, Ulri...