Sciweavers

4850 search results - page 851 / 970
» Proof and Computation in Geometry
Sort
View
CL
2012
Springer
13 years 9 months ago
Maintaining distributed logic programs incrementally
Distributed logic programming languages, that allow both facts and programs to be distributed among different nodes in a network, have been recently proposed and used to declarati...
Vivek Nigam, Limin Jia, Boon Thau Loo, Andre Scedr...
ICCV
2007
IEEE
16 years 8 months ago
Ricci Flow for 3D Shape Analysis
Ricci flow is a powerful curvature flow method in geometric analysis. This work is the first application of surface Ricci flow in computer vision. We show that previous methods ba...
Xianfeng Gu, Sen Wang, Junho Kim, Yun Zeng, Yang W...
SI3D
2009
ACM
16 years 1 months ago
Soft irregular shadow mapping: fast, high-quality, and robust soft shadows
We introduce a straightforward, robust, and efficient algorithm for rendering high-quality soft shadows in dynamic scenes. Each frame, points in the scene visible from the eye ar...
Gregory S. Johnson, Warren A. Hunt, Allen Hux, Wil...
SMA
2009
ACM
208views Solid Modeling» more  SMA 2009»
16 years 29 days ago
Accelerating geometric queries using the GPU
We present practical algorithms for accelerating geometric queries on models made of NURBS surfaces using programmable Graphics Processing Units (GPUs). We provide a generalized f...
Adarsh Krishnamurthy, Sara McMains, Kirk Haller
SI3D
2005
ACM
16 years 12 hour ago
Reducing blendshape interference by selected motion attenuation
Blendshapes (linear shape interpolation models) are perhaps the most commonly employed technique in facial animation practice. A major problem in creating blendshape animation is ...
John P. Lewis, Jonathan Mooser, Zhigang Deng, Ulri...