This paper exploits the spatial representation of state space problem graphs to preprocess and enhance heuristic search engines. It combines classical AI exploration with computati...
We show how to extract a contour line (or isosurface) from quadratic elements—specifically from quadratic triangles and tetrahedra. We also devise how to transform the resultin...
David F. Wiley, Henry R. Childs, Benjamin F. Grego...
Rendering large trimmed NURBS models with high quality at interactive frame rates is of great interest for industry, since nearly all their models are designed on the basis of thi...
We introduce a new metaphor for learning spatial relations--the 3D puzzle. With this metaphor users learn spatial relations by assembling a geometric model themselves. For this pu...
Bernhard Preim, Felix Ritter, Oliver Deussen, Thom...
A realistic simulation system, which couples geometry and physics, can provide a useful toolkit for virtual environments. Interactions among moving objects in the virtual worlds a...