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» Proof and Computation in Geometry
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AAAI
2004
15 years 8 months ago
Reconstruction of 3D Models from Intensity Images and Partial Depth
This paper addresses the probabilistic inference of geometric structures from images. Specifically, of synthesizing range data to enhance the reconstruction of a 3D model of an in...
Luz Abril Torres-Méndez, Gregory Dudek
GRAPHICSINTERFACE
2004
15 years 8 months ago
A Hybrid Hardware-Accelerated Algorithm for High Quality Rendering of Visual Hulls
In this paper, a novel hybrid algorithm is presented for the fast construction and high-quality rendering of visual hulls. We combine the strengths of two complementary hardware-a...
Ming Li, Marcus A. Magnor, Hans-Peter Seidel
GRAPHICSINTERFACE
2001
15 years 8 months ago
Corrosion: Simulating and Rendering
Weathering phenomena represent a topic of growing interest in computer graphics, and corrosion reactions are of great importance since they affect a large number of different fiel...
Stéphane Mérillou, Jean-Michel Disch...
NIPS
2004
15 years 8 months ago
The Correlated Correspondence Algorithm for Unsupervised Registration of Nonrigid Surfaces
We present an unsupervised algorithm for registering 3D surface scans of an object undergoing significant deformations. Our algorithm does not need markers, nor does it assume pri...
Dragomir Anguelov, Praveen Srinivasan, Hoi-Cheung ...
SODA
2004
ACM
115views Algorithms» more  SODA 2004»
15 years 8 months ago
Minimizing the stabbing number of matchings, trees, and triangulations
The (axis-parallel) stabbing number of a given set of line segments is the maximum number of segments that can be intersected by any one (axis-parallel) line. We investigate probl...
Sándor P. Fekete, Marco E. Lübbecke, H...