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CGF
2008
137views more  CGF 2008»
15 years 6 months ago
Real-Time Indirect Illumination and Soft Shadows in Dynamic Scenes Using Spherical Lights
We present a method for rendering approximate soft shadows and diffuse indirect illumination in dynamic scenes. The proposed method approximates the original scene geometry with a...
P. Guerrero, Stefan Jeschke, Michael Wimmer
175
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CORR
2008
Springer
111views Education» more  CORR 2008»
15 years 6 months ago
Linear-Time Algorithms for Geometric Graphs with Sublinearly Many Crossings
We provide linear-time algorithms for geometric graphs with sublinearly many crossings. That is, we provide algorithms running in O(n) time on connected geometric graphs having n ...
David Eppstein, Michael T. Goodrich, Darren Strash
EOR
2010
178views more  EOR 2010»
15 years 6 months ago
Facility location problems in the plane based on reverse nearest neighbor queries
For a finite set of points S, the (monochromatic) Reverse Nearest Neighbor (RNN) rule associates with any query point q the subset of points in S that have q as its nearest neighb...
Sergio Cabello, José Miguel Díaz-B&a...
EAAI
2008
106views more  EAAI 2008»
15 years 6 months ago
The distributed multilevel ant-stigmergy algorithm used at the electric-motor design
This article presents an optimization method used at the electric-motor design. The goal of the optimization was to find the geometrical parameter values that would generate the r...
Peter Korosec, Jurij Silc
CG
2006
Springer
15 years 6 months ago
Approximate collision response using closest feature maps
In this paper we consider the novel idea of closest feature maps (CFMs) applied to refinable collision response in order to address the potential issues and problems associated wi...
Thanh Giang, Carol O'Sullivan