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CG
2010
Springer
15 years 6 months ago
Realistic cloth augmentation in single view video under occlusions
Augmenting cloth in real video is a challenging task because cloth performs complex motions and deformations and produces complex shading on the surface. Therefore, for a realisti...
Anna Hilsmann, David C. Schneider, Peter Eisert
CGF
2010
82views more  CGF 2010»
15 years 6 months ago
Poisson-Based Weight Reduction of Animated Meshes
While animation using barycentric coordinates or other automatic weight assignment methods has become a popular method for shape deformation, the global nature of the weights limi...
Eric Landreneau, Scott Schaefer
CGF
2010
149views more  CGF 2010»
15 years 6 months ago
Over Two Decades of Integration-Based, Geometric Flow Visualization
With ever increasing computing power, it is possible to process ever more complex fluid simulations. However, a gap between data set sizes and our ability to visualize them remain...
Tony McLoughlin, Robert S. Laramee, Ronald Peikert...
CGF
2010
147views more  CGF 2010»
15 years 6 months ago
Resampling Strategies for Deforming MLS Surfaces
Moving-Least-Squares (MLS) Surfaces undergoing large deformations need periodic regeneration of the point set (point-set resampling) so as to keep the point-set density quasi-unif...
Joao Paulo Gois, Gustavo C. Buscaglia
CGF
2008
143views more  CGF 2008»
15 years 6 months ago
Sketch-Based Procedural Surface Modeling and Compositing Using Surface Trees
We present a system for creating and manipulating layered procedural surface editing operations, which is motivated by the limited support for iterative design in free-form modeli...
Ryan Schmidt, Karan Singh