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» Proof and Computation in Geometry
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SI3D
1999
ACM
15 years 11 months ago
Increased photorealism for interactive architectural walkthroughs
This paper presents a new method for interactive rendering of globally illuminated static scenes. Global illumination is decomposed into view-independent (diffuse) and view-depend...
Rui Bastos, Kenneth E. Hoff III, William C. Wynn, ...
SIGGRAPH
1999
ACM
15 years 11 months ago
Pattern-Based Texturing Revisited
We present a texturing method that correctly maps homogeneous non-periodic textures to arbitrary surfaces without any of the difficulties usually encountered using existing tools...
Fabrice Neyret, Marie-Paule Cani
CGI
1998
IEEE
15 years 11 months ago
Illumination Dependent Refinement of Multiresolution Meshes
State of the art multiresolution modeling allows to selectively refine a coarse mesh of an object on the visually important parts. In this way it is possible to render the geometr...
Andreas Schilling, Reinhard Klein, Wolfgang Stra&s...
ICVS
1999
Springer
15 years 11 months ago
Improving 3D Active Visual Tracking
Tracking in 3D with an active vision system depends on the performance of both motor control and vision algorithms. Tracking is performed based on different visual behaviors, name...
João P. Barreto, Paulo Peixoto, Jorge Batis...
VISUALIZATION
1998
IEEE
15 years 11 months ago
Interactive ray tracing for isosurface rendering
We show that it is feasible to perform interactive isosurfacing of very large rectilinear datasets with brute-force ray tracing on a conventional (distributed) shared-memory multi...
Steven G. Parker, Peter Shirley, Yarden Livnat, Ch...