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» Proof and Computation in Geometry
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NPAR
2000
ACM
15 years 11 months ago
Line direction matters: an argument for the use of principal directions in 3D line drawings
While many factors contribute to shape perception, psychological research indicates that the direction of lines on the surface may have an important influence. This is especially ...
Ahna Girshick, Victoria Interrante, Steven Haker, ...
SC
2000
ACM
15 years 11 months ago
Parallel Algorithms for Radiation Transport on Unstructured Grids
The method of discrete ordinates is commonly used to solve the Boltzmann radiation transport equation for applications ranging from simulations of fires to weapons effects. The ...
Steve Plimpton, Bruce Hendrickson, Shawn Burns, Wi...
SIGGRAPH
2000
ACM
15 years 11 months ago
Surface light fields for 3D photography
A surface light field is a function that assigns a color to each ray originating on a surface. Surface light fields are well suited to constructing virtual images of shiny objec...
Daniel N. Wood, Daniel I. Azuma, Ken Aldinger, Bri...
VISUALIZATION
1999
IEEE
15 years 11 months ago
Spiraling Edge: Fast Surface Reconstruction from Partially Organized Sample Points
Many applications produce three-dimensional points that must be further processed to generate a surface. Surface reconstruction algorithms that start with a set of unorganized poi...
Patricia Crossno, Edward Angel
VISUALIZATION
1998
IEEE
15 years 11 months ago
Image-based rendering with occlusions via cubist images
We attack the problem of image-based rendering with occlusions and general camera motions by using distorted multiperspective images; such images provide multiple-viewpoint photom...
Andrew J. Hanson, Eric A. Wernert