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» Proof and Computation in Geometry
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CGF
2005
126views more  CGF 2005»
15 years 6 months ago
Pen-and-Ink for BlobTree Implicit Models
New techniques are presented for rendering complex hierarchical skeletal implicit models in several pen-and-ink styles. A particle system is employed to find interesting areas on ...
Kevin Foster, Pauline Jepp, Brian Wyvill, Mario Co...
CGF
2004
95views more  CGF 2004»
15 years 6 months ago
Hierarchical Retargetting of Fine Facial Motions
We present a novel technique for retargetting captured facial animation to new facial models. We use dense motion data that can express fine motions such as wrinkles. We use a nor...
Kyunggun Na, Moonryul Jung
CACM
2000
101views more  CACM 2000»
15 years 6 months ago
Animating fracture
In this paper, we describe a method for realistically animating ductile fracture in common solid materials such as plastics and metals. The effects that characterize ductile fract...
James F. O'Brien, Jessica K. Hodgins
TOG
2002
162views more  TOG 2002»
15 years 6 months ago
Interactive skeleton-driven dynamic deformations
This paper presents a framework for the skeleton-driven animation of elastically deformable characters. A character is embedded in a coarse volumetric control lattice, which provi...
Steve Capell, Seth Green, Brian Curless, Tom Ducha...
GIS
2010
ACM
15 years 5 months ago
Quantitative analysis of simulated erosion for different soils
Rensselaer Polytechnic Institute Troy, NY Levee overtopping can lead to failure and cause catastrophic damage, as was the case during Hurricane Katrina. We present a computer simu...
Zhongxian Chen, Christopher Stuetzle, Barbara Cutl...