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» Proof and Computation in Geometry
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SG
2009
Springer
16 years 1 months ago
A Rendering Method for 3D Origami Models Using Face Overlapping Relations
When we construct a model of origami (a model of a folded sheet of paper) in a computer, it is usual to represent the model as a set of polygons having zero thickness. One of the t...
Yohsuke Furuta, Jun Mitani, Yukio Fukui
CW
2008
IEEE
16 years 1 months ago
Real-Time Marker Level Set on GPU
Level set methods have been extensively used to track the dynamical interfaces between different materials for physically based simulation, geometry modeling, oceanic modeling and...
Xing Mei, Philippe Decaudin, Bao-Gang Hu, Xiaopeng...
IPPS
2007
IEEE
16 years 1 months ago
On the Design of Online Scheduling Algorithms for Advance Reservations and QoS in Grids
Abstract— We consider the problem of providing QoS guarantees to Grid users through advance reservation of resources. Advance reservation mechanisms provide the ability to alloca...
Claris Castillo, George N. Rouskas, Khaled Harfous...
PG
2007
IEEE
16 years 1 months ago
Image-Based Proxy Accumulation for Real-Time Soft Global Illumination
We present a new, general, and real-time technique for soft global illumination in low-frequency environmental lighting. It accumulates over relatively few spherical proxies which...
Peter-Pike J. Sloan, Naga K. Govindaraju, Derek No...
CVPR
2006
IEEE
16 years 27 days ago
New Method of Probability Density Estimation with Application to Mutual Information Based Image Registration
We present a new, robust and computationally efficient method for estimating the probability density of the intensity values in an image. Our approach makes use of a continuous r...
Ajit Rajwade, Arunava Banerjee, Anand Rangarajan