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» Proof and Computation in Geometry
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COMPGEOM
2010
ACM
15 years 12 months ago
3D Euler spirals for 3D curve completion
Shape completion is an intriguing problem in geometry processing with applications in CAD and graphics. This paper defines a new type of 3D curves, which can be utilized for curv...
Gur Harary, Ayellet Tal
CGI
2000
IEEE
15 years 11 months ago
SQUEEZE: Fast and Progressive Decompression of Triangle Meshes
An ideal triangle mesh compression technology would simultaneously support the following three objectives: (1) progressive refinements of the received mesh during decompression, (...
Renato Pajarola, Jarek Rossignac
SIGGRAPH
2000
ACM
15 years 11 months ago
Silhouette clipping
Approximating detailed models with coarse, texture-mapped meshes results in polygonal silhouettes. To eliminate this artifact, we introduce silhouette clipping, a framework for ef...
Pedro V. Sander, Xianfeng Gu, Steven J. Gortler, H...
COMPGEOM
1997
ACM
15 years 11 months ago
Realistic Input Models for Geometric Algorithms
Many algorithms developed in computational geometry are needlessly complicated and slow because they have to be prepared for very complicated, hypothetical inputs. To avoid this, ...
Mark de Berg, Matthew J. Katz, A. Frank van der St...
195
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CGF
2006
115views more  CGF 2006»
15 years 6 months ago
Reflected-Scene Impostors for Realistic Reflections at Interactive Rates
We present a technique for rendering reflections on complex reflectors at interactive rates based on approximating the geometry of the reflected scene with impostors. The reflecti...
Voicu Popescu, Chunhui Mei, Jordan Dauble, Elisha ...