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» Proof and Computation in Geometry
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CGA
2002
15 years 6 months ago
Image/Based Crowd Rendering
Populated urban environments are very important in many applications such as urban planning and entertainment. However rendering in real time many people in a complex environment ...
Franco Tecchia, Céline Loscos, Yiorgos Chry...
CCCG
2009
15 years 4 months ago
Wireless Localization with Vertex Guards is NP-hard
We consider a special class of art gallery problems inspired by wireless localization. Given a simple polygon P, place and orient guards each of which broadcasts a unique key with...
Tobias Christ, Michael Hoffmann
CGF
2011
14 years 10 months ago
Two-Level Grids for Ray Tracing on GPUs
We investigate the use of two-level nested grids as acceleration structure for ray tracing of dynamic scenes. We propose a massively parallel, sort-based construction algorithm an...
Javor Kalojanov, Markus Billeter, Philipp Slusalle...
CGF
2011
14 years 10 months ago
RTSAH Traversal Order for Occlusion Rays
We accelerate the finding of occluders in tree based acceleration structures, such as a packetized BVH and a single ray kd-tree, by deriving the ray termination surface area heur...
Thiago Ize, Charles D. Hansen
COMPGEOM
2011
ACM
14 years 10 months ago
Ant-sweep: a decentral strategy for cooperative cleaning in expanding domains
Several recent works considered cooperative cleaning in static and dynamic environments, which incorporates a swarm of simple robots cleaning an expanding region of contaminated c...
Thilo Beckmann, Rolf Klein, David Kriesel, Elmar L...