Mesh simplification and discrete levels of detail (LOD) are wellstudied areas of research in computer graphics. However, until recently, most of the developed algorithms have focu...
Remco Chang, Thomas Butkiewicz, Caroline Ziemkiewi...
We present an algorithm for acquiring the 3D surface geometry and motion of a dynamic piecewise-rigid object using a single depth video camera. The algorithm identifies and tracks...
We discuss work carried out at the University of Salford (UK) and INESC-id (Portugal) on the design and implementation of interactive dramas in 3D graphics environments. We presen...
Given two points on a closed planar curve, C, we can divide the length of a shortest connecting path in C by their Euclidean distance. The supremum of these ratios, taken over all...
We consider the problem of computing a triangulation of the real projective plane P2 , given a finite point set P = {p1, p2, . . . , pn} as input. We prove that a triangulation of...