The paper contains the first complete proof of strong normalization (SN) for full second order linear logic (LL): Girard’s original proof uses a standardization theorem which i...
We propose a new approach called "appearance clustering" for scene analysis. The key idea in this approach is that the scene points can be clustered according to their s...
Geometry compression for VRML has been an important item on the wish-list of the Web3D Consortium since 1996. It was widely understood that a binary format would be required to al...
This paper addresses the problem of computing cues to the three-dimensional structure of surfaces in the world directly from the local structure of the brightness pattern of a bino...
We generalize basic signal processing tools such as downsampling, upsampling, and filters to irregular connectivity triangle meshes. This is accomplished through the design of a ...