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COMPGEOM
2004
ACM
16 years 1 days ago
Adaptive mesh generation for real-time terrain modeling
In this simulation we demonstrate how real-time multiresolution approaches based on underlying geometries are used in terrain visualization. The animated sequence demonstrates app...
Russel A. Apu, Marina L. Gavrilova
IMR
2004
Springer
15 years 12 months ago
Extracting Hexahedral Mesh Structures from Balanced Linear Octrees
Generating large 3D unstructured meshes with over 1 billion elements has been a challenging task. Fortunately, for a large class of applications with relatively simple geometries,...
Tiankai Tu, David R. O'Hallaron
IMR
2004
Springer
15 years 12 months ago
Watertight Anisotropic Surface Meshing Using Quadrilateral Patches
This paper presents a simple technique for generating anisotropic surface triangulations using a generic unstructured quadrilateral decomposition of CAD entities that map to a log...
Robert Haimes, Michael J. Aftosmis
ECCV
2010
Springer
15 years 11 months ago
Shape from Second-bounce of Light Transport
This paper describes a method to recover scene geometry from the second-bounce of light transport. We show that form factors (up to a scaling ambiguity) can be derived from the sec...
IMR
1999
Springer
15 years 11 months ago
Evaporation: a Technique for Visualizing Mesh Quality
The work described here addresses information generated during mesh preprocessing, specifically mesh quality indicators derived on a per-element basis. A technique is introduced f...
Lisa Durbeck