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» Proof and Computation in Geometry
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COCOA
2007
Springer
16 years 19 days ago
Scaling, Renormalization, and Universality in Combinatorial Games: The Geometry of Chomp
: We develop a new approach to combinatorial games (e.g., chess, Go, checkers, Chomp, Nim) that unveils connections between such games and nonlinear phenomena commonly seen in natu...
Eric J. Friedman, Adam Scott Landsberg
3DPVT
2006
IEEE
192views Visualization» more  3DPVT 2006»
16 years 15 days ago
Spherical Catadioptric Arrays: Construction, Multi-View Geometry, and Calibration
This paper introduces a novel imaging system composed of an array of spherical mirrors and a single highresolution digital camera. We describe the mechanical design and constructi...
Douglas Lanman, Daniel E. Crispell, Megan Wachs, G...
ICRA
1999
IEEE
96views Robotics» more  ICRA 1999»
15 years 10 months ago
Interactive Manipulation of Articulated Objects with Geometry Awareness
Techniques for interactive 3D manipulation of articulated objects in cluttered environments should be geometricallyaware, going beyond basic inverse or forward kinematics to allow...
Min-Hyung Choi, James F. Cremer
CGF
2008
168views more  CGF 2008»
15 years 6 months ago
Interactive Global Illumination for Deformable Geometry in CUDA
Interactive global illumination for fully deformable scenes with dynamic relighting is currently a very elusive goal in the area of realistic rendering. In this work we propose a ...
Arne Schmitz, Markus Tavenrath, Leif Kobbelt
EWC
2006
101views more  EWC 2006»
15 years 6 months ago
Mesh size functions for implicit geometries and PDE-based gradient limiting
Mesh generation and mesh enhancement algorithms often require a mesh size function to specify the desired size of the elements. We present algorithms for automatic generation of a...
Per-Olof Persson