Three dimensional (3D) graphics applications have become very important workloads running on today's computer systems. A cost-effective graphics solution is to perform geomet...
This work considers the problem of estimating the epipolar geometry between two cameras without needing a prespecified set of correspondences. It is capable of resolving the epipo...
The Bentley-Ottmann sweep-line method can be used to compute the arrangement of planar curves provided a number of geometric primitives operating on the curves are available. We d...
Based on a classical convex hull algorithm called Gift-Wrapping, the purpose of the paper is to provide a new algorithm for computing the vertices of a polytope called preimage - ...
In recent years point-based geometry has gained increasing attention as an alternative surface representation, both for efficient rendering and for flexible geometry processing of...