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MODELS
2007
Springer
16 years 1 months ago
Model-Based Design of Computer-Controlled Game Character Behavior
Recently, the complexity of modern, real-time computer games has increased drastically. The need for sophisticated game AI, in particular for Non-Player Characters, grows with the ...
Jörg Kienzle, Alexandre Denault, Hans Vanghel...
HAPTICS
2006
IEEE
16 years 27 days ago
Design and Development of a General Purpose 7 DOF Haptic Device
A seven degree-of-freedom (DOF) haptic device has been developed with applications towards robot-assisted minimally invasive surgery. The device consists of four degrees of force ...
Gregory Tholey, Jaydev P. Desai
ISVLSI
2006
IEEE
149views VLSI» more  ISVLSI 2006»
16 years 26 days ago
Defect-Aware Design Paradigm for Reconfigurable Architectures
With advances in process technology, the feature sizes are decreasing, which leads to higher defect densities. More sophisticated techniques, at increased costs are required to av...
Rahul Jain, Anindita Mukherjee, Kolin Paul
ETFA
2005
IEEE
16 years 14 days ago
Designing usable decision support systems for HVM
In High Volume Manufacturing (HVM), system control is shared between automation and human workers. The social organisation of workers plays an important role in supporting human d...
Connor Upton, Gavin Doherty
DATE
2003
IEEE
137views Hardware» more  DATE 2003»
16 years 4 days ago
Dynamic Conditional Branch Balancing during the High-Level Synthesis of Control-Intensive Designs
We present two novel strategies to increase the scope for application of speculative code motions: (1) Adding scheduling steps dynamically during scheduling to conditional branche...
Sumit Gupta, Nikil D. Dutt, Rajesh K. Gupta, Alexa...