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SAC
2009
ACM
15 years 11 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
MICRO
1997
IEEE
116views Hardware» more  MICRO 1997»
15 years 10 months ago
Tuning Compiler Optimizations for Simultaneous Multithreading
Compiler optimizations are often driven by specific assumptions about the underlying architecture and implementation of the target machine. For example, when targeting shared-mem...
Jack L. Lo, Susan J. Eggers, Henry M. Levy, Sujay ...
PLDI
1997
ACM
15 years 10 months ago
Flick: A Flexible, Optimizing IDL Compiler
An interface definition language (IDL) is a nontraditional language for describing interfaces between software components. IDL compilers generate “stubs” that provide separat...
Eric Eide, Kevin Frei, Bryan Ford, Jay Lepreau, Ga...
RTAS
1996
IEEE
15 years 10 months ago
Efficient worst case timing analysis of data caching
Recent progress in worst case timing analysis of programs has made it possible to perform accurate timing analysis of pipelined execution and instruction caching, which is necessa...
Sung-Kwan Kim, Sang Lyul Min, Rhan Ha
FP
1992
135views Formal Methods» more  FP 1992»
15 years 10 months ago
High Level Specification of I/O in Functional Languages
The interface with the outside world has always been one of the weakest points of functional languages. It is not easy to incorporate I/O without being allowed to do side-effects....
Peter Achten, John H. G. van Groningen, Marinus J....