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PPOPP
2009
ACM
16 years 7 months ago
Atomic quake: using transactional memory in an interactive multiplayer game server
Transactional Memory (TM) is being studied widely as a new technique for synchronizing concurrent accesses to shared memory data structures for use in multi-core systems. Much of ...
Adrián Cristal, Eduard Ayguadé, Fera...
KDD
2007
ACM
155views Data Mining» more  KDD 2007»
16 years 7 months ago
A framework for community identification in dynamic social networks
We propose frameworks and algorithms for identifying communities in social networks that change over time. Communities are intuitively characterized as "unusually densely kni...
Chayant Tantipathananandh, Tanya Y. Berger-Wolf, D...
KDD
2005
ACM
117views Data Mining» more  KDD 2005»
16 years 7 months ago
Rule extraction from linear support vector machines
We describe an algorithm for converting linear support vector machines and any other arbitrary hyperplane-based linear classifiers into a set of non-overlapping rules that, unlike...
Glenn Fung, Sathyakama Sandilya, R. Bharat Rao
KDD
2002
ACM
119views Data Mining» more  KDD 2002»
16 years 7 months ago
Evaluating classifiers' performance in a constrained environment
In this paper, we focus on methodology of finding a classifier with a minimal cost in presence of additional performance constraints. ROCCH analysis, where accuracy and cost are i...
Anna Olecka
CHI
2006
ACM
16 years 7 months ago
Verbosity: a game for collecting common-sense facts
We address the problem of collecting a database of "common-sense facts" using a computer game. Informally, a common-sense fact is a true statement about the world that i...
Luis von Ahn, Mihir Kedia, Manuel Blum