Sciweavers

1569 search results - page 123 / 314
» Programming contest strategy
Sort
View
CANDC
2009
ACM
16 years 26 days ago
Towards the ultimate aesthetic experience
Robotic interfaces combined with virtual reality provide an unparalleled platform for cognition research. Using a combination of design strategy, trend analysis and the programmin...
Haakon Faste, Massimo Bergamasco
ICC
2008
IEEE
121views Communications» more  ICC 2008»
16 years 24 days ago
Maximization of Network Survival Time in the Event of Intelligent and Malicious Attacks
—It is not possible to ensure that a network is absolutely secure. Therefore, network operators must continually change their defense strategies to counter attackers who constant...
Po-Hao Tsang, Frank Yeong-Sung Lin, Chun-Wei Chen
ICALP
2007
Springer
16 years 15 days ago
Reachability-Time Games on Timed Automata
d Abstract) Marcin Jurdzi´nski and Ashutosh Trivedi Department of Computer Science, University of Warwick, UK In a reachability-time game, players Min and Max choose moves so that...
Marcin Jurdzinski, Ashutosh Trivedi
UM
2007
Springer
16 years 13 days ago
Eliciting Adaptation Knowledge from On-Line Tutors to Increase Motivation
In the classroom, teachers know how to motivate their students and how to exploit this knowledge to adapt or optimize their instruction when a student shows signs of demotivation. ...
Teresa Hurley, Stephan Weibelzahl
APLAS
2006
ACM
16 years 9 days ago
Widening Polyhedra with Landmarks
The abstract domain of polyhedra is sufficiently expressive to be deployed in verification. One consequence of the richness of this domain is that long, possibly infinite, sequen...
Axel Simon, Andy King