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SIGMOD
2008
ACM
141views Database» more  SIGMOD 2008»
16 years 7 months ago
SGL: a scalable language for data-driven games
We propose to demonstrate SGL, a language and system for writing computer games using data management techniques. We will demonstrate a complete game built using the system, and s...
Robert Albright, Alan J. Demers, Johannes Gehrke, ...
UM
2005
Springer
16 years 8 days ago
Decision Theoretic Dialogue Planning for Initiative Problems
The taking of initiative has significance in spoken language dialogue systems and in human-computer interaction. A system that takes no initiative may fail to seize opportunities ...
Bryan McEleney, Gregory M. P. O'Hare
DIGITEL
2008
IEEE
16 years 1 months ago
Using Humanoid Robots as Instructional Media in Elementary Language Education
As robot technologies have developed rapidly, many researchers have tried to use robots to support education. Studies have shown that robots can help students develop problem-solv...
Gwo-Dong Chen, Chih-Wei Chang
CSFW
2004
IEEE
15 years 10 months ago
Secure Information Flow by Self-Composition
Non-interference is a high-level security property that guarantees the absence of illicit information leakages through executing programs. More precisely, non-interference for a p...
Gilles Barthe, Pedro R. D'Argenio, Tamara Rezk
169
Voted
ICPR
2010
IEEE
15 years 7 months ago
A Probabilistic Language Model for Hand Drawings
Probabilistic language models are critical to applications in natural language processing that include speech recognition, optical character recognition, and interfaces for text e...
Abdullah Akce, Timothy Bretl