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GAMEON
2000
15 years 9 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall
NIPS
1996
15 years 9 months ago
Predicting Lifetimes in Dynamically Allocated Memory
Predictions oflifetimesofdynamicallyallocated objects can be used to improve time and space e ciency of dynamic memory management in computer programs. Barrett and Zorn 1993] used...
David A. Cohn, Satinder P. Singh
BMCBI
2008
121views more  BMCBI 2008»
15 years 7 months ago
BioSAVE: Display of scored annotation within a sequence context
Background: Visualization of sequence annotation is a common feature in many bioinformatics tools. For many applications it is desirable to restrict the display of such annotation...
Richard F. Pollock, Boris Adryan
NETWORK
2006
186views more  NETWORK 2006»
15 years 7 months ago
Multiuser cross-layer resource allocation for video transmission over wireless networks
With the advancement of video-compression technology and the wide deployment of wireless networks, there is an increasing demand for wireless video communication services, and man...
Guan-Ming Su, Zhu Han, Min Wu, K. J. Ray Liu
ASE
2005
140views more  ASE 2005»
15 years 7 months ago
Automated Procedure Construction for Deductive Synthesis
Deductive program synthesis systems based on automated theorem proving offer the promise of software that is correct by construction. However, the difficulty encountered in constru...
Steve Roach, Jeffrey Van Baalen