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TOG
2002
114views more  TOG 2002»
15 years 6 months ago
Shader-driven compilation of rendering assets
Rendering performance of consumer graphics hardware benefits from pre-processing geometric data into a form targeted to the underlying API and hardware. The various elements of ge...
Paul Lalonde, Eric Schenk
ICS
2011
Tsinghua U.
14 years 10 months ago
Scalable fine-grained call path tracing
Applications must scale well to make efficient use of even medium-scale parallel systems. Because scaling problems are often difficult to diagnose, there is a critical need for sc...
Nathan R. Tallent, John M. Mellor-Crummey, Michael...
FCCM
2007
IEEE
108views VLSI» more  FCCM 2007»
16 years 1 months ago
Configurable Transactional Memory
Programming efficiency of heterogeneous concurrent systems is limited by the use of lock-based synchronization mechanisms. Transactional memories can greatly improve the programmi...
Christoforos Kachris, Chidamber Kulkarni
IPPS
2007
IEEE
16 years 1 months ago
iC2mpi: A Platform for Parallel Execution of Graph-Structured Iterative Computations
Parallelization of sequential programs is often daunting because of the substantial development cost involved. Various solutions have been proposed to address this concern, includ...
Harnish Botadra, Qiong Cheng, Sushil K. Prasad, Er...
IFL
2003
Springer
16 years 9 days ago
Generic Graphical User Interfaces
It is important to be able to program GUI applications in a fast and easy manner. Current GUI tools for creating visually attractive applications offer limited functionality. In t...
Peter Achten, Marko C. J. D. van Eekelen, Rinus Pl...