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SUTC
2010
IEEE
15 years 5 months ago
UbiMASS
—Ubiquitous systems build on the vision that great amounts of fixed and mobile microchips and sensors will be integrated in everyday objects. Developing services on basis of sen...
Faruk Bagci, Julian Wolf, Benjamin Satzger, Theo U...
NOSSDAV
2005
Springer
16 years 4 days ago
MOPAR: a mobile peer-to-peer overlay architecture for interest management of massively multiplayer online games
In this paper we propose a fully distributed peer-to-peer (P2P) infrastructure supporting Networked Virtual Environment (NVE) applications, such as massively multiplayer online ga...
Anthony (Peiqun) Yu, Son T. Vuong
CASCON
1996
101views Education» more  CASCON 1996»
15 years 8 months ago
Design patterns in enterprise
The Enterprise parallel programming system allows programmers to create, compile, execute, and debug parallel applications that execute over a network of workstations. The run-tim...
Steve MacDonald
DSN
2003
IEEE
15 years 12 months ago
Dependability Enhancement for IEEE 802.11 Wireless LAN with Redundancy Techniques
The presence of physical obstacles and radio interference results in the so called “shadow regions” in wireless networks. When a mobile station roams into a shadow region, it ...
Dongyan Chen, Sachin Garg, Chandra M. R. Kintala, ...
SASN
2003
ACM
15 years 12 months ago
SECTOR: secure tracking of node encounters in multi-hop wireless networks
In this paper we present SECTOR, a set of mechanisms for the secure verification of the time of encounters between nodes in multi-hop wireless networks. This information can be u...
Srdjan Capkun, Levente Buttyán, Jean-Pierre...