Abstract. Developing distributed multiplayer games for ad-hoc networks is challenging. Consistency of the replicated shared state is hard to ensure at a low cost. Current consisten...
We present a new pointer analysis for use in shared memory programs running on hierarchical parallel machines. The analysis is motivated by the partitioned global address space lan...
— Over the past decade, wide-area distributed computing has emerged as a powerful computing paradigm. Virtual machines greatly simplify wide-area distributed computing ing the ab...
Ananth I. Sundararaj, Manan Sanghi, John R. Lange,...
—Recently, high-end reconfigurable computing systems that employ Field-Programmable Gate Arrays (FPGAs) as hardware accelerators for general-purpose processors have been built. T...
—Robot imitation is a useful and promising alternative to robot programming. Robot imitation involves two crucial issues. The first is how a robot can imitate a human whose phys...
Ryunosuke Yokoya, Tetsuya Ogata, Jun Tani, Kazunor...