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MIDDLEWARE
2007
Springer
16 years 23 days ago
Vector-Field Consistency for Ad-Hoc Gaming
Abstract. Developing distributed multiplayer games for ad-hoc networks is challenging. Consistency of the replicated shared state is hard to ensure at a low cost. Current consisten...
Nuno Santos, Luís Veiga, Paulo Ferreira
153
Voted
SAS
2007
Springer
126views Formal Methods» more  SAS 2007»
16 years 22 days ago
Hierarchical Pointer Analysis for Distributed Programs
We present a new pointer analysis for use in shared memory programs running on hierarchical parallel machines. The analysis is motivated by the partitioned global address space lan...
Amir Kamil, Katherine A. Yelick
ICAC
2006
IEEE
16 years 20 days ago
Hardness of Approximation and Greedy Algorithms for the Adaptation Problem in Virtual Environments
— Over the past decade, wide-area distributed computing has emerged as a powerful computing paradigm. Virtual machines greatly simplify wide-area distributed computing ing the ab...
Ananth I. Sundararaj, Manan Sanghi, John R. Lange,...
ICPADS
2006
IEEE
16 years 20 days ago
Scalable Hybrid Designs for Linear Algebra on Reconfigurable Computing Systems
—Recently, high-end reconfigurable computing systems that employ Field-Programmable Gate Arrays (FPGAs) as hardware accelerators for general-purpose processors have been built. T...
Ling Zhuo, Viktor K. Prasanna
IROS
2006
IEEE
142views Robotics» more  IROS 2006»
16 years 19 days ago
Experience Based Imitation Using RNNPB
—Robot imitation is a useful and promising alternative to robot programming. Robot imitation involves two crucial issues. The first is how a robot can imitate a human whose phys...
Ryunosuke Yokoya, Tetsuya Ogata, Jun Tani, Kazunor...
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