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CGF
2004
106views more  CGF 2004»
15 years 6 months ago
High Quality Hatching
Hatching lines are often used in line illustrations to convey tone and texture of a surface. In this paper we present methods to generate hatching lines from polygonal meshes and ...
Johannes Zander, Tobias Isenberg, Stefan Schlechtw...
CGF
2002
107views more  CGF 2002»
15 years 6 months ago
Geometric Approximations Towards Free Specular Comic Shading
We extend the standard solution to comic rendering with a comic-style specular component. To minimise the computational overhead associated with this extension, we introduce two o...
Holger Winnemöller, Shaun Bangay
COMCOM
2002
120views more  COMCOM 2002»
15 years 6 months ago
An interactive video delivery and caching system using video summarization
With the advance of high-speed network technologies, the availability and popularity of streaming media content over the Internet has grown rapidly in recent years. The delivery a...
Sung-Ju Lee, Wei-Ying Ma, Bo Shen
MVA
2000
234views Computer Vision» more  MVA 2000»
15 years 6 months ago
An automatic assessment scheme for steel quality inspection
This paper presents an automatic system for steel quality assessment, by measuring textural properties of carbide distributions. In current steel inspection, specially etched and p...
Klaus Wiltschi, Axel Pinz, Tony Lindeberg
IJCV
2002
143views more  IJCV 2002»
15 years 6 months ago
Trinocular Stereo: A Real-Time Algorithm and its Evaluation
In telepresence applications each user is immersed in a rendered 3D-world composed from representations transmitted from remote sites. The challenge is to compute dense range data...
Jane Mulligan, Volkan Isler, Konstantinos Daniilid...
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