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SI3D
2003
ACM
15 years 11 months ago
Direct manipulation of interactive character skins
Geometry deformations for interactive animated characters are most commonly achieved using a skeleton-driven deformation technique called linear blend skinning. To deform a vertex...
Alex Mohr, Luke Tokheim, Michael Gleicher
AMKM
2003
Springer
15 years 11 months ago
Discovering, Visualizing, and Sharing Knowledge through Personalized Learning Knowledge Maps
This paper presents an agent-based approach to semantic exploration and knowledge discovery in large information spaces by means of capturing, visualizing and making usable implic...
Jasminko Novak, Michael Wurst, Monika Fleischmann,...
CIKM
2003
Springer
15 years 11 months ago
Dimensionality reduction using magnitude and shape approximations
High dimensional data sets are encountered in many modern database applications. The usual approach is to construct a summary of the data set through a lossy compression technique...
Ümit Y. Ogras, Hakan Ferhatosmanoglu
ERCIMDL
2003
Springer
116views Education» more  ERCIMDL 2003»
15 years 11 months ago
Connecting Interface Metaphors to Support Creation of Path-Based Collections
Abstract. Walden’s Paths is a suite of tools that supports the creation and presentation of linear hypermedia paths—targeted collections that enable authors to reorganize and c...
Unmil Karadkar, Andruid Kerne, Richard Furuta, Lui...
ESA
2003
Springer
77views Algorithms» more  ESA 2003»
15 years 11 months ago
An Optimal Algorithm for the Maximum-Density Segment Problem
We address a fundamental problem arising from analysis of biomolecular sequences. The input consists of two numbers wmin and wmax and a sequence S of n number pairs (ai, wi) with ...
Kai-min Chung, Hsueh-I Lu