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WWW
2005
ACM
16 years 7 months ago
An environment for collaborative content acquisition and editing by coordinated ubiquitous devices
Digital content is not only stored by servers on the Internet, but also on various embedded devices belonging to ubiquitous networks. In this paper, we propose a content processin...
Yutaka Kidawara, Tomoyuki Uchiyama, Katsumi Tanaka
FCCM
2006
IEEE
113views VLSI» more  FCCM 2006»
16 years 14 days ago
GraphStep: A System Architecture for Sparse-Graph Algorithms
— Many important applications are organized around long-lived, irregular sparse graphs (e.g., data and knowledge bases, CAD optimization, numerical problems, simulations). The gr...
Michael DeLorimier, Nachiket Kapre, Nikil Mehta, D...
ICDCS
2005
IEEE
16 years 18 hour ago
Flexible Consistency for Wide Area Peer Replication
The lack of a flexible consistency management solution hinders P2P implementation of applications involving updates, such as read-write file sharing, directory services, online ...
Sai Susarla, John B. Carter
IPPS
2009
IEEE
16 years 1 months ago
Competitive buffer management with packet dependencies
We introduce the problem of managing a FIFO buffer of bounded space, where arriving packets have dependencies among them. Our model is motivated by the scenario where large data f...
Alexander Kesselman, Boaz Patt-Shamir, Gabriel Sca...
ESAW
2007
Springer
16 years 17 days ago
Multi-agent Simulation to Implementation: A Practical Engineering Methodology for Designing Space Flight Operations
OCAMS is a practical engineering application of multi-agent systems technology, involving redesign of the tools and practices in a complex, distributed system. OCAMS is designed to...
William J. Clancey, Maarten Sierhuis, Chin Seah, C...
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